Showing posts with label josh. Show all posts
Showing posts with label josh. Show all posts

Tuesday, May 19, 2015

Why A Hammershot?

Why do so many people love these lil' guys?
Recently the Hammershot has come under fire as not being a “good” secondary. Although there are many fans, I still feel that it’s worth explaining the reasoning behind my choice of sidearms. It’s my go-to secondary for a variety of reasons. While I make no claims that the Hammershot is “the best” secondary, it is still quite effective and an excellent all around choice. So read on dear taggers, and learn why the Hammershot is the jack of all trades, master of none.

Let me start off by giving you some of the requirements I had when choosing a secondary, and why I wanted one in the first place. For me, a secondary served as a quick go to if I run out of ammo, or my blaster jams in the middle of a firefight. Note that while these are MY reasons, they are by no means the ONLY reasons to carry a secondary. As with everything you choose, I believe you should be well informed. Play to your strengths and set yourself up with the tools and equipment to accomplish your goals.

B.F.U. - Thug Life
It had to fit into a holster. That was key, probably my biggest requirement. I’m a little guy, and I needed something that I could put on my hip and run with that didn’t flop around. I’m not a fan of drop leg holsters, I wanted my secondary to be right at my hip, attached to my belt.

Next I wanted something I could fire with one hand. I generally don’t wear a sling. Why? First, have you seen the sling attachment points on a stock Alpha Trooper? I’m not a fan of the sling attaching to the priming bar. I like to change from left to right hand easily, depending on the corners, and I like to dart push. I also don’t normally run a stock. I enjoy the shotgun feel as opposed to the full rifle. I didn’t need the stock to prime with a factory spring, and the accuracy wasn’t laser sighted to where I’d have to shoulder and take careful aim.

So if my blaster was out of commission, I didn’t want to drop it. I wanted something I could fire with one hand. I could reload my primary by tucking it beneath an arm and holding the mag with my offhand. With my secondary still in my main hand, I could reload mags. It wasn’t pretty or ideal, but I could do it. So one handed operation was key for me.

What's amazing is these darts facing the same direction...
I wanted something that was front loading. Running anything larger than a 6 round mag makes a blaster pretty hard to holster, and I wanted to be able to reload my secondary on the fly. Dropping a mag, and filling it takes a lot of time and effort that I didn’t want to be necessary for a secondary. You essentially need two hands. One to hold the mag, then the other to reload. With a front loader, I could load up even while the blaster was primed and ready to go.

Finally, I wanted a blaster that used the same ammo as my primary. In our games, there’s no special rules for other ammo (aside from vortex discs in which ricochets count). There’s no melee, or shields to break, so there was no reason for me to run a secondary ammo type. In my opinion that was just another thing that I had to figure out how to carry on me, and make a spot for. If no one else was using it then whatever I brought to the field would be fired toward the other team, and if I ran out I’d have an empty blaster.

Give us this day our daily dart...
Slam-fire was something I didn’t need or want in a secondary blaster. It meant using two hands, reduced accuracy, and burned through what would undoubtedly be a limited ammo capacity of my sidearm. In fact, anything that was spam heavy wasn’t something I was interested in.  I knew that my shots would be limited, and reloading wouldn’t be as quick as a mag, so I wanted to be able to control my shots.

Now recall when the Hammershot first came out, pre-Sweet Revenge, even.  There were very few other blasters that really fit the bill. Only one I could find was the Snapfire 8, but you had to get creative with holstering, and the trigger pull was something I didn’t enjoy at all. Since then there’s been a plethora of hammer style blasters and choosing any of them makes sense to me. The phrase “Buy a Hammershot” has always rung as a catchall term for hammer prime blasters to me.  Some people prefer the Sweet Revenge, or 4X4, and that makes perfect sense.

Still, there’s plenty of other sidearms that players can choose from. Those all work well doing other things, often times better than the Hammershot. The Hammershot just brings together the bits of each of them I like. I don’t run my sidearm to fill a niche, some people do. There’s a wide variety of opinions, likes and dislikes, strategies, and play styles. There is no “right” or “wrong” sidearm.

Dual-wielding goodness
I’ve tried other sidearms, but none have felt as natural to me. The same idea goes for my EAT. I get some flak for rocking it occasionally, but it’s what I want. The mag is where it feels like it should be, the priming mechanism works the way I want a blaster to. That’s something that’s important to me. I don’t need the fastest, or furthest firing blaster on the field. That’s low on my priority list. Comfort and feel is a large part of what I strive for in my load outs, and my equipment is no exception to this. Yet others should be encouraged to take advice but make things their own, diversity is part of what makes things on the field so much fun.

Now, why do I recommend a Hammershot? Well, first it’s MY opinion that people are asking for. People don’t normally ask “what’s the best sidearm for X, Y, and Z?” They usually ask what I run, or what I’d recommend. I think the Hammershot gives the user a little bit of everything. If they want to concentrate on something specific, fill a niche, or many of the other things you can do with a sidearm, it may not be the best choice for them, certainly. Still, it’s a great place to start. ~Josh







Sunday, July 6, 2014

NMAGs: What & Why



Do the NMAG shake!
Let’s start out with the basics. What are NMAGS? NMAGs are a new 3D printed product created by Narrowbase LLC. They are a sleek solution to Nerf specific magazine holding capabilities that aren’t well… elastic (*cough* bandolier).  But how do they perform, what do they cost, what does this mean to you? Let’s get right down to it, review, rant, pic spam and videos after the break (TL;DR: the last paragraph).

Wednesday, February 26, 2014

Nerfcast Episode 32: What's App With You?

Sorry, no video for this podcast everyone. Next time we should be back on track. This episode features Josh and B.F.U. talking about the new Orange Mod Works blaster announcement, Tek Strike, Stryfe, and blaster roundups from the N.Y. Toy Fair! Enjoy!

YouTube video after the break.

Friday, February 14, 2014

A Jolt Of A Different Color

Hello again old friend.
Either you love it or you hate it, but the Jolt seems to be here stay. With more variations than probably any other Nerf blaster in recent history, there's a little somethin' for everyone. It's no stranger to makeovers, re-shells, or re-release, and the Zombie Strike line is no different. So lets jump right into the Zombiestrike Target Set.

Full review after the break

Wednesday, February 12, 2014

Nerfcast Episode 31: Stryfe Strife

Here it is for those of you who missed out on the live recording!

Josh, Shawn and B.F.U. talk about the newest additions to the Nerf 2014 lineup, the new Rebelle blasters leaked, the ECS-12, and the Doublestrike. We also discuss some other games in the area and of course, a Reddit Rant. Now with audience participation! To get in on the Q&A recording session (and see the podcast LIVE) be sure to follow our blog, google+, twitter and facebook pages.

Gear Up! Database: http://coastalbendactionsports.blogspot.com/p/gear-up_4.html

Sorry for the audio degradation. We had a bit of a technical snafu and had to change up a couple things at the last minute. We should have it all sorted by the next episode.

  YouTube video after the break

Wednesday, February 5, 2014

Nerfcast LIVE

Hey everyone! Nerfcast records LIVE tonight at 6pm PST. Come join us, ask the cast questions, and view the podcat before it goes live next week! To interact with the cast and join the Q&A session live, visit the event link: https://plus.google.com/events/cgdp8hdfjmpjfr4m6ie7sgjvp2c



Or, watch it right here!


Wednesday, January 29, 2014

Nerfcast Episode 30: London Toy Fair with My Last Dart

We're back again, this time to discuss the big reveals of this year's London Toy Show. We're proud to welcome back My Last Dart as a special guest on the podcast again. We hit on all the new previews, the Mega Thunderbow, the ZombieStrike Slingfire, the Rebelle Agent Bow, and of course the Demolisher 2 in 1. All that plus your questions and more!


Video after the break.

Friday, January 24, 2014

VMD: Cannon Commando

Say hello to my little friend!
While other blogs are bringing you the latest from the London Toy Fair, we figured we'd bring you a review off the beaten path. So, as our friends across the pond might say: "And now for something completely different". You really have no idea how much unsuspecting joy this thing has brought in the past few days since it was initially purchased. But I'm getting ahead of myself.  First, we need some proper introductions. This little baby is the VMD Cannon Commando. The VMD stands for "Vehicles of Mass Destruction." It's made by a company aptly named Skyrocket. It retails for around $60 (at least that's how much it was at the K-Mart we found this at). How does it fair for it's price tag? Is it a viable option for your Nerf arsenal? Let's "drive" right in!

Full review and YouTube video after the break.

Saturday, January 18, 2014

Stealthfire Shield isn't very mighty...

They're all here: Hawkeye bows, Iron Man repulsors, Hulk hands, Mjolnir, even Wolverine claws. So why is it when it comes to the leader of the Avengers we keep getting these let down products?!

'MURICA!
Ok, aside from the lack of Black Widow's "stingers" (which I'm hoping the Rebelle line will fix) we've been pretty absent of any Nerf related merchandise for one key member in particular: the Star-Spangled Avenger! Sure, we've had some non-Nerf products, like the Triple Blast Shield, and the Disc Launching Shield, but nothing more directly compatible with Nerf products. I mean, we had stuff like that for the other heroes, but we've finally been seeing some cross promotion with some of these blasters, albeit in a very kid friendly form: they're tiny.

So, I was of course expecting a small shield when I saw pictures of the Stealfire Shield debut, but what I didn't expect was just how awful it was going to turn out to be....

Full review and YouTube firing video after the break.

Wednesday, January 15, 2014

Nerfcast Episode 29: New Horizons

Josh, Shawn, B.F.U. and Arjang recap some lost bits of the last podcast, answer questions, and discuss their thoughts on the Havok and the new year!








YouTube link after the break.

Monday, January 13, 2014

Hawkeye Longshot Bow-gus

What? No trick darts?!
Somehow Hasbro has done it again. They've gotten our hopes up, only to crush them again. While most blogs will undoubtedly be talking about whatever the new mystery blaster is that Hasbro is revealing today, instead we here at Bay Area Nerf thought we'd shake things up a bit. Break the mold. Not do the same-o same-o. Also, Hasbro didn't contact us about any exclusive reveals so...

Anyway, we're not talking about this new surprise blaster. We're looking at another blaster some of us have been waiting quite some time for, with many a rumor surrounding it and it's release as well. The Avengers' Hawkeye Longshot Jolt..er.. Bow.

Sunday, January 5, 2014

I Got The (Elite) Blues

Best Elite EVAR!
Ok Hasbro, what gives? Why do you make things so confusing? We've heard in the past that elite ranges were the new standard, and we were happy about that, ecstatic even. We were diggin’ reshells of our old favorites and lovin’ the new and innovative designs that were debuting. It was mostly easy to tell the difference from old to new, most of the old stuff was yellow. The few that weren't were easily distinguished by the blazon white stripe of the elite line.  So why Hasbro? Why are you re-releasing non elite blasters with elite colors?! First the Jolt, then the Barrel Break and the Reflex. To my knowledge these weren't the bestselling blasters to begin with, so I can understand not wanting to spend the time and money to improve them to elite ranges. So why repaint them?! Listen, I get it, you want more variety, but you want to phase out the yellow of old. Fans will see it as tainted and under performing. So, why not release them in a different color? Or without the white stripe? Or NOT AT ALL. I mean, they had their day in the sun, if they weren't great sellers why bring them back? You already have superior offerings at those price points and with similar blaster types. 

Wednesday, January 1, 2014

Nerfcast Episode 28: Happy Nerf Year!

Hey everyone! It's that time again! Another episode of Nerfcast is here. We apologize in advance, this episode was riddled with technical difficulties, in fact there was a lot more that we THOUGHT was recorded but didn't end up captured.  Also, our special guest, Rob, from Southern Brisbane Nerf Club, who is officially announcing his return to blogging! That's right folks, you heard it here first (well, read it here first since the announcement got cut off). Anyway, we hope everyone is enjoying their new year, and a super thank you to all the fans who have supported us and made this possible! We'll see you in 2014!

Dorm Labs: http://www.dormlabs.com/

YouTube link after the break.


Wednesday, December 11, 2013

Nerfcast Episode 27: 20% Cooler

Join us for a very special episode of Nerfcast, now with more science! Josh, Shawn and B.F.U. join special guest Mitchel to discuss the Magnus release, news of the elite vulcan, and new suction darts! Journey into the mystical land of science and learn the secrets of the aerodynamic center of pressure. Don't miss this weeks Reddit rant and some very special shoutouts! It's an extra jam packed episode of Nerfcast!


Wednesday, November 27, 2013

Nerfcast Episode 26: $5 Cheaper

Josh, Shawn and B.F.U. discuss a wide range of topics. News about the Magnus release leads to discussion of  the newly released Perpetual Play Zombiestrike bandanna. Josh looses his "Nerf Hipster" card, but gets it back before Shawn can steal it for good. A big shout out to some 3rd party Nerf accessories and gear creators, as well as a quick review of the Golden Eagle bow. B.F.U. has another Reddit rant, and everyone gets to feel old when talking about cartoons. Remember, everything is better when it's $5 cheaper.




YouTube link after the break

Wednesday, November 13, 2013

Nerfcast Episode 25: Ultra Magnus

In this episode of Nerfcast Josh, Shawn and B.F.U. discuss a myriad of topics. The standard Nerf news includes discussion about the Mega Magnus, and Zombie Strike lineup, before moving on to discussion of Coop's newest [NERF CHAT].  There's a Reddit
rant as well as some discussion of Nerfing safety and public awareness a la the Missouri State University ban. It wraps up with a short discussion about giving back to the community, and not just the Nerf ones either!


YouTube Link after the break.

Thursday, October 31, 2013

Nerfcast Ep. 24: The Long Halloween

The infamous "Unlucky Charms"
Prepare for a special episode of Nerfcast! To apologize for missing our last scheduled episode due to technical difficulties (We recorded an hour and a half with Bobololo that was a mess of white noise after we listened to it.) and to celebrate Halloween, we recorded an extra long episode for your listening pleasure! We invited B.F.U. back to talk about our latest Halloween game, the end of the season, Nerf news, the Zombie Strike line and more. We even get into some video game discussion as well as what we enjoyed about this season and plans going forward. We hope you enjoy, and have a fun, safe Halloween!


YouTube link after the break.

Wednesday, August 28, 2013

Rebelle Guardian Crossbow Internals

I've been meaning to get these up for quite some time, but with so much other news and planning games I just couldn't seem to find the time to open this gal up and nab some pictures. Here they are now, and as most people have noted the internals seem to be similar to a Strongarm, but I didn't have one on hand to compare it to.  I left things all stock, I'll leave the modding to more talented people.
**Warning picture heavy post after the break**

Tuesday, August 13, 2013

Rebelle Guardian Crossbow: Diamond in the Rough

It really looks quite nice without the arms.
The Nerf Rebelle Guardian Crossbow, one of the newest and most anticipated blasters in the Rebelle line; mainly because the blaster is basically a new design, and not a re-shell of something we’ve seen before.  I was actually not super excited about this blaster initially, and when I saw it on the shelves I debated picking it up to review at all. However, once I got this gal home and opened it up I was rather surprised. I really like the design of this thing!

As you can see once it snaps in...
First off, the bow arms: still not a fan. The blaster itself looks much sleeker and more streamlined (obviously) without them. Once they click into place they’re a pain to get back off, but it’s doable with a flat bladed screw driver. Maybe if these were more easily removable once attached it’d be something I wouldn’t gripe about as much. Also, because the bow is there we have a small nub on the top of the blaster. Now apparently it’s supposed to be a rear sight, whilst the bow arms have a front sight to line it up with. This rear sight is directly connected to the priming mechanism of the blaster, and the bow string goes through it. So if this is supposed to be a sight, it moves when you fire the blaster. Not a great idea, but hey, it does actually pull the bow arms back when you prime. I haven’t opened this blaster up yet to see if it’s removable without cutting.

The rear sight and string puller.
The ergonomics on the blaster are nice! My hand easily fits on the grip with some room to spare, and my fingers fit in the grooves nicely. It’s like my Rough Cut and my Strongarm had a baby. The size is just right to be bigger than a pistol and the under barrel shotgun style prime is smooth.  I didn't have any problems with this under barrel grip or priming. I know some people have taken issue with the Alpha Trooper primer, and the small bar beneath it making it hard to hold with those with larger hands. This is very reminiscent of the Rough Cut, easy to grip and prime both for single shot and slam fire.

The shotgun style priming grip
The stock does leave much to be desired, however. It’s not quite long enough for us big kids and the butt of the stock is tiny… Even for me! I can’t really shoulder this blaster, it’s much too small of a surface to plant in my shoulder comfortably, and if I try, the length is too short. I really wish that Nerf had made this a removable stock! Since the priming is all internal, they could have used a small stock attachment like they did on the Spectre, no need for a long tube like many blasters have. It would have minimized size for those who would like to use it without a stock. This would give this blaster so much versatility!


Each dart is different, gotta catch 'em all!
Other than that the priming is solid, ranges are stock elite and on par with the Strongarm. A few tweaks could have really made this one of my favorite blasters to hit shelves recently. Still it is solid, but with a price of $24.99 it’s tough for me to recommend this blaster. Even at $19.99 it’d at least be on par with the Stryfe and the Rough Cut when it first came out. Hopefully like the Rough Cut it will drop in price soon and really make it worth picking up. Not exactly sure what’s pushing up the price point on this blaster, the Heartbreaker Bow is only $19.99. Maybe because this is larger and holds more darts than most of the other blasters in the Rebelle line it was the natural next price up.  Or it’s just those “collectible darts,” maybe there’s a rare one you can only get with this blaster. :P All in all, it’s fun solid blaster that’s a little over priced at the moment. Borrow a friend’s to try out if you can before making the plunge.

~Josh

More pictures after the break.

Sunday, August 11, 2013

Tek Recon: Flea Market Special



Comes with all this, except I lost most the NRG rounds.

Tek Recon, where do I begin? I started out with no enthusiasm at all, and slowly began to get more excited as information came out.  Being frustrated with Hasbro for lack of information, and even denying products existed, it was refreshing to find a company that was actively reaching out to the community and interacting with it. The app kept sounding better and better, and while I was still not totally sold on the ammo, I was willing to give it a shot.

It’s tough to think of when I’ve been this disappointed in a blaster before, it borders on betrayal.  First off, in hopes of a company really potentially being made for my age group and having the potential to grow into a competitor for Nerf I donated to the KickStarter campaign.  For $60 I would receive a Hammer Head and a Havok. I wanted to test both blasters, and Shawn got a kit that included four Hammer Heads targets, and some other cool lookin’ accessories so we could promote it to our Nerf/blaster enthusiast friends.  Tek Recon was good with sending updates on their Facebook page, and via e-mail. Like this beauty I received August 6th:

“We're in our final stages of our APP development and we'll be releasing it in late-August. We are incredibly excited to unveil the App but want to make sure it's just right first! Thanks to all our fans for your continued interest in Tek Recon. We'll be posting on FB when our APP will be released. 

 In other news - we're hoping to be getting our KickStarter rewards into our office soon! We'll let you know when they arrive & we will start shipping out the rewards as SOON as we can!”

So when they announced not long after that the app was available for download on iOS I was ecstatic! I even updated my iPhone from iOS5 to iOS6, something I’d not wanted to do for various reasons. I made the sacrifice for the Tek Recon App though. Sure none of my friends had iPhones, so we couldn’t really test it out, but the app was satisfying. It delivered mostly what they had promised and gave us a taste of things to come, not only with app updates, but hopefully with the blasters.

Hm... No mention of ranges on the front...
Then it happened. I was at Kmart of all places. KMART! It was just sitting there on a shelf, inconspicuously mismarked with another toy’s price tag beneath it for $14.99: a Hammer Head. I quickly purchased it and of course it rang up at it’s actual price of $19.99.  No problem right? I still found this guy, in a retail store, my excitement was palpable. I would get a look before all people online, who donated to the KickStarter. On the drive home it started to sink in. I FOUND IT IN A RETAIL STORE!!! Waitaminute! I donated on KickStarter, they just sent me an e-mail saying that they were just getting their KickStarter rewards into their office. If they had these babies shouldn’t they have shipped them to US?! Those of us who had faith in and backed the company from the beginning?! I’m sure Kmart put them on shelves before they were intended to be there, but the fact that people, not even myself, were not receiving these for their donations was pretty infuriating. Sure, maybe they were waiting for all of the products to ship to them to send out their KickStarter so people could get complete packages, but there were folks who donated just to get one Hammer Head! I hadn’t heard of them receiving anything yet! That was the whole point of the KickStarter, to be able to get these things before the masses! But the disappointment doesn’t end their dear readers, not by a Longshot (See what I did there? It’s capitalized because it’s the name of a Nerf blaster! =P).
...Or the back.

So, I get the thing home, and open it up.  First obvious thing I noticed is this thing feels CHEAP! Second thing I realized is it only comes with 15NRG rounds. THE BLASTER HOLDS 25! It’s emblazoned in huge letters on the front of the box! Where most blasters advertise the distance, it tells you capacity. In fact, speaking of distance, I couldn’t find a single spot on the box where the distance was advertised. The front just says “Max Distance” like that’s supposed to mean something.  Come on, Nerf at least gives me enough ammo to fill up whatever magazine comes with any given blaster! Darts are at least large enough to recover, these things are going to be getting lost left and right and you can’t even give me enough to fill up my $20 blaster?! Bad form guys, bad form. 

It's a little hard to load these things
The ammo is a little difficult to load up but one of the only satisfying features about this blaster is inserting and releasing the magazine. It clicks in very reminiscent of a real firearm, and the ambidextrous magazine release is located in what I feel is a good spot in the bottom of the trigger guard. When you release the magazine it doesn’t fall out, but rather pops out an inch or so. There’s a spring that pushes it out a little, and while it will come out easily if you’re running and holding it vertical, if you hold it horizontal while replacing the mag it’ won’t fall. It’s just a snazzy little feature that actually feels cool.  If you were waiting to get to all the positives, you can pretty much leave now.

The trigger is way too far away from the handle. I have small hands, but I can barely get the tip of my pointer finger in position to fire this thing. It’s definitely not as satisfying as being able to wrap your finger around a trigger and exert a firm, full amount of pressure per shot, and you need to with this blaster. I have small hands, but I have much larger friends than I, and they all agreed with me on this point.  It’s uncomfortable, and with an “Ages 8+” on the box you have to wonder how kids will be able to wield this thing without using two hands.
Look at this reach!

Next up: The “pump action trigger” beneath the barrel. The regular trigger is referred to as the “rapid blast trigger” on the box, when it takes much longer to operate than the “pump action trigger” for some reason. I guess they just couldn’t think of any good “cool” names (hint: call it a “trigger”! It doesn’t need any cool name!) Regardless of what they call it, the pump feels grossly out of place, especially on a pistol. It would have made much more sense to put a “slam fire” like feature on the “slide” of the blaster. This at least would have felt better. The pump itself is supposed to look like some sort of tacticool accessory like a flashlight or laser pointer. Why not just make this a rail so you can attach accessories like that to the blaster?! Instead, with a bulky pump grip on this pistol, you can forget about trying to holster this thing. Since it doesn’t prime then shoot like a Nerf blaster, if you do try to put this in a holster with any substantial grip the blaster will go off.  You don’t need to hold down the trigger while pumping; just the simple act of pumping fires the blaster. This is a feature better suited to rifle type blasters with considerable more length, and even then I do like needing to pull the trigger to set this off.

The top of the phone mount.
The “real action recoil” is a joke.  While trying to be innovative, it comes off as feeling gimmicky and cheap.  The ergonomics wouldn’t be terrible if that trigger was closer. The Phone mount while it seems to hold my phone (with case) rather sturdy, it feels like there’s a lot of potential for things to go wrong.  I don’t like the Nerf app, but at least their mount holds firm AND protects your valuable electronic devices.  The muzzle looks weirdly huge. This is due to the phone mount. They could have chopped down a bunch of extra space, made the whole thing a bit more streamlined and used a rail to attach the phone mount instead of adding height to the front of the blaster, then not filling in the barrel and leaving you with a hole that looks like you’re going to blast golf balls out of this thing. The ammo is tiny, easily lost and hard to feel when you've been tagged. Oh yeah, also the “stylus” attachment that is supposed to work with the recoil to tap your screen so the app registers when a round is fired is terrible. Simply put, it doesn’t work. While vertical adjustment of the phone mount is easy, the horizontal adjustment is difficult, and the stylus seems to be either constantly touching the screen, or just out of reach.  Also, the app assumes you loaded a full magazine, which, OH YEAH YOU ONLY GAVE ME 15 ROUNDS!  Then you have to tap the screen to show that you’ve reloaded. WHATS THE POINT?! In game I want to reload quickly and efficiently. I don’t want to have to find the corner of my screen and tap it to signify I’ve just put in a fresh mag. That’s the problem with this being a physical to virtual conversion. If you plugged the phone into the blaster you could relay this information like shots fired and reloads electronically and not have to worry about hiding a stylus in a thinly veiled attempted to achieve “realistic recoil”.

The bottom device mount and stylus.
Finally, the NRG rounds.  I saw a few iterations of these throughout the process and honestly wish we had gotten the fat doughnut shaped ones instead of these things. They aren’t quite rubber bands, but they lack the mass some of the prototypes seemed like they had. As for ranges, well I want to say they are getting ranges as advertised, but again there’s NOTHING on the box that says anything about ranges.  So, in not advertising them I suppose you can’t complain.  I’m hitting about 30ft flat on “low power”. Now here’s where things get interesting. The “power selector” doesn’t actually put more power behind the round to give you more distance. Instead it just ARCS THE SHOT FOR YOU! Yes, if you put it up to full power, the round springs out and, instead of going straight forward, arcs in the air (potentially missing a target in front of you) to get the max distance it can.  Thanks guys. THANKS! I had no idea if I arced it they would go farther! DUUUUH! It’s a horrible feature that should have never been included. If you can only get 30ft, either go back to the drawing board or say that you get 30ft.
DAT MUZZLE!

All in all I can’t find anything that would make me want to run this blaster in ANY game EVER. If/when my Havok comes in, I’ll likely play with it and give a quick review, but I can’t imagine that things will be much different from this guy.  Ranges can’t really be increased or decreased since the potential power comes from the round and not a spring or something that is upgradeable, so we’re pretty much seeing max performance here.  For those of you who donated to the KickStarter like myself, all I can say is I’m sorry. I think the app is cool and I’ll likely be using it with a Nerf blaster. I really feel like they are doing something no one else is with this app, but it’ll stop being supported when the blaster line inevitable fails. Maybe they could focus on their app and just charge for it and have 99¢ in-app power ups for purchase. But really, it’s not worth it to buy these blasters just to see the app do well. Maybe they can sell the technology to Hasbro and the Nerf app can offer actual features. But seriously guys, don’t buy this, I feel like I’ve been swindled. 

~Josh

**Range test video coming soon... if we can find enough NRG rounds -_-**