P.A.T. stands for: Practical Accuracy Test. The intention of P.A.T. is to determine a Nerf Blasters accuracy at any distance on a human size stationary target. The P.A.T. scoring system is broken into a few sub sets. Read on for detailed breakdown:
P.A.T.%: # of hits on target/number of shots fired
P.A.T.T says: "Eye pro, always!" |
Dart Score Per Hit (DSPH) can also be extracted from this data:
The Stryfe above had 16 points out of 10 shots. The points/group size will give you this data point. The closer to 3 the better and it's just another way to measure accuracy but determine nuances between Blasters.
I want to go over a full stat sheet for reference, we will use my Custom “Silver Savior” blaster
Blaster
|
Silver Savior
|
Mods
|
5KG OMW Spring/Wide Barrel
|
Dart Type
|
Koosh (BW12 Pre-Glue/Unused)
|
Chrono Data
|
Average FPS 89/Spread 5
|
Range
|
30FT
|
Group Size
|
10
|
PAT%
|
80%
|
A-PAT%
|
73%
|
Raw A-Pat
|
22
|
So here is what we can learn about my blaster.
From 30FT I can hit a target 8 of 10 times and when I do hit it will be often where I aimed the shot. So if I'm playing a game where my ammo is limited I might want to give old Silver here a shot.
Let's see what happens 20FT farther away:
Blaster
|
Silver Savior
|
Mods
|
5KG OMW Spring/Wide Barrel
|
Dart Type
|
Koosh (BW12 Pre-Glue/Unused)
|
Chrono Data
|
Average FPS 89/Spread 5
|
Range
|
50FT
|
Group Size
|
10
|
PAT%
|
60%
|
A-PAT%
|
53%
|
Raw A-Pat
|
16
|
Having a center mass target helps. |
I hope these examples help anyone interested in using P.A.T. or a variation of P.A.T.
Disclaimer: I am not saying this is going to be the end all be all for measuring a Blasters accuracy and effective engagement distance. The system has been tested tweaked and re-tested again. My hope is that from this start we get great accuracy tests to use along with other data such as Chrono and Dart weights ect. Please feel free to lend your brains to improving this method of testing any input is greatly appreciated.
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